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  • I just posted the code for my action system here, if you want to skip to that! Hello! I am sure all my loyal fans have missed me. I have been busy! I am going to post a bunch of things in the next few days, in the goal of being better at publicizing the…

  • I have been slow to finish my most recent game, and have started one (and a half) other games in the mean time. I like all the ideas, but I am taking my time with them, and with work I have less time to work at it. So for my next few posts, I am…

  • I love the radio. I was the studio engineer for my radio station in college, and my radio show was easily my favorite activity I did in college. If I could show what I am working on and demonstrate how I learn with a radio show somehow, I’d do it in a second. That’s unrelated…

  • Just a short update on my process! Here is what I am working on now: I have been doing a lot of Blender work, messing around with the new Unity Muse AI, and playing around with Cinemachine cameras. I had always struggled with 3D cameras, but after a day or two of tooling around with…

  • https://hemlockpt.itch.io/perfect-movement-template It’s been longer than I would’ve liked since my last post–between getting a part time job, a few friends visiting this weekend and going to visit some friends last weekend, I haven’t had as much time to work on these projects. With that said, I am totally happy about this project! If Excelsior is…

  • (Here is Excelsior, if you just want to play it). A piece of advice that I have heard a lot from friends in game dev (YouTube videos) about making games is that games are never finished; games are given up on. Especially when, like this project, you do every component of it (except the audio!)…

  • The title says it all! In my first week of spending most of my day working on my game development portfolio, I realized that movement, and movement options, are not only the things I look for in the games I play, but the thing that I am the most particular about coding. I am almost…